Now that Diablo 4 has been announced (in 2019) and we've seen all the ways it's catering to fans of classic Diablo 2, perhaps the world is ready for Immortals. Blizzard's warnings didn't stop the developers from being booed on stage at Blizzcon, which seemed harsh. Sure enough, it wasn't Diablo 4, but a mobile game called Diablo Immortal. The game’s release in China was also delayed by almost two months with launch partner NetEase citing a need for gameplay improvements and “multiple optimisation adjustments.Back in 2018, Blizzard teased that they'd be announcing something related to Diablo at Blizzcon but that it would not be "what many of you are hoping for". It also generated almost $50 million in its first month. Spending between stores is fairly balanced with 59% coming from the App Store and 41% generated through Google Play.Įarlier this week, the Blizzard title also passed 20 million installs globally. Diablo Immortal has surpassed $100 million in global player spending across the App Store and Google Play, two months after its release.Īccording to Sensor Tower, the title, which launched on June 1, hit the milestone in eight weeks, becoming one of the fastest mobile titles to do so.ĭata from the firm revealed that Niantic’s Pokémon GO took around two weeks to hit the same figure, while Nintendo’s Fire Emblem Heroes took ten weeks.įurther down, Epic Games’ Fortnite took 12 weeks to pass $100m, and Final Fantasy XV: A New Empire hit the figure after 22 weeks.ĭiablo Immortal’s largest territory for revenue to date is the United States, followed by South Korea and then Japan.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |